90 Degree Paint Brush



  1. Adjustable Angle Paint Brush Holder
  2. Angled Handle Paint Brush
  3. Adjustable Angle Paint Roller
  4. Angled Or Straight Paint Brush

The Paint tool is the default tool of Substance Painter to apply colors and material properties on a 3D mesh. It has specific parameters which can be edited via the Properties window.

The Paint tool simulates brush strokes via various behavior and settings to give the feeling of painting onto the 3D mesh.

The Contextual Toolbar will display the following shortcuts (see their explanation in next sections) :

  • Size
  • Flow
  • Stroke Opacity
  • Spacing

Additional shortcuts are available which are common across some other tools :

Brush on a coat of Rust-Oleum latex aluminum primer (available at automotive supply stores) to keep paint from reacting with the galvanized coating. Let dry completely. Then apply at least two coats of paint. We used Rust-Oleum Hammered Silver spray paint. Order online at Screwfix.com. Synthetic filament brush for use with all paint types. Works especially well with water-based paints. Fine-tipped, solid-tapered filament for minimal brush marks. Specially-designed filament provides excellent bend recovery and control for a measured finish. FREE next day delivery available, free collection in 5 minutes. Professional quality angled striker reach brush 20mm diameter, round striker brush with natural black bristle and a round 11 Inch wooden handle, ideal for detail painting in hard to reach areas. VAT) £5.04 Our Price (Ex.

  • Symmetry

At the top of the Properties window are the brush and material previews. They can be used to quickly glance at how the current tool is setup.

NameDescription

The brush preview displays how the brush will behave based on the brush parameters. It is possible to click in the preview to draw a custom stroke.

Material Preview



The material preview shows the properties of the material currently used to paint. It is possible to click in the preview to rotate the lighting and see better how the material will behave before painting.

The Brush parameters are what defines the look and feel of the brush stroke when performed on the 3D mesh.

Some parameters may be controlled by Pen Pressure when using a graphic tablet. This information can also be saved in presets.
Click on the dedicated button to enable or disable the pressure :

NameDescription
Size

Controls how big the stamps inside a brush stroke will be. The brush size is relative can changed depending of the relative space is defined in (see the Alignment Size Space parameter below).

This parameter can be controlled by Pen Pressure.

Flow

Intensity or opacity of the individual stamps inside the brush stroke.

This parameter can be controlled by Pen Pressure.

Stroke Opacity

Maximum global opacity of a brush stroke. Contrary to the Flow parameter, the Stroke Opacity cannot be controlled via Pen Pressure because it is applied at the end of the stroke drawing process.

Difference between Flow and Stroke Opacity :

  • Left : Flow at 50%, Stroke Opacity at 100%
  • Right : Flow at 100%, Stroke Opacity 50%

It is possible to continue a previous stroke like in the animation above by pressing the shortcut 'A'.

Spacing

Distance between the individuals stamps of a brush stroke. Small values allow to create continuous lines but are more expansive to compute as they draw much more stamps in total. High values allow to create gap between the stamp which may be more suited for specific patterns (like Nails on wood).

AngleOrientation of the stamps inside the brush stroke. Useful to rotate the Alpha if not properly aligned. Can be combined with the Follow Path.
Follow Path

Orients the stamps inside the brush stroke to follow the painting direction.

To compute the stroke direction Substance Painter compares the previous stamp with the current one, which is why when Follow Path is enabled a single click to paint will not produce any results. At least a minimum of two stamps are required to paint a brush stroke with this feature enabled.

Size Jitter

Apply a random size value per stamp inside the brush stroke. A value of 0 means no randomness, a value of 1 means full randomness.

Flow Jitter

Apply a random flow value per stamp inside the brush stroke. A value of 0 means no randomness, a value of 1 means full randomness.


Angle Jitter

Apply a random additional rotation angle per stamp inside the brush stroke. A value of 0 means no randomness, a value of 1 means full randomness.


Position Jitter

Apply a random position offset per stamp inside the brush stroke. A value of 0 means no randomness, a value of 1 means full randomness.


Alignment

Determines how the stamps inside the brush stroke will be projected / oriented on the surface of the 3D mesh. The following values are available :

  • Camera : Orient the stamp toward the viewport point of view
  • Tangent | Wrap (default) : Orient the stamp to align with the 3D mesh surface. The stamp will also be deformed to conform to the surface.
  • Tangent | Planar : Orient the stamp to align with the 3D mesh surface. The stamp will fade its border are too far from the 3D mesh surface.
  • UV : Orient the stamp based on the 3D mesh UVs.
Backface CullingAllows to ignore surfaces on the 3D mesh that are not aligned with the stamp. To compute which parts of the 3D mesh should be ignored, the painting engine looks at the normal at the surface of the 3D mesh and compares its angle against the value defined.
Size Space

Controls in which relative space the brush size is computed. Possible values are :

  • Object (default) : The brush size is synced with the 3D mesh size. Moving the camera in the viewport will affect the size to keep it relative to the 3D mesh.
  • Viewport : The brush size is linked to the viewport. Resizing the interface will affect the brush size. Moving the camera won't have any effect.
  • Texture : The brush size is linked to the 2D viewport level of zoom.

The Alpha is the grayscale mask that is applied over each stamp inside the brush stroke. It can be a Substance file or a bitmap.

If a Substance graph has a parameter 'hardness' (identifier) exposed, it can be controlled with the Hardness keyboard shortcut.

The Physics properties allow to control the particles that are projected when painting.

By default the Physics properties are not available but can be enabled by two means :

Adjustable Angle Paint Brush Holder

  • By switching the tool to 'Physical' in the Toolbar (or via the keyboard shortcut).
  • By clicking on a Particle brush preset in the Shelf.

The Stencil is an additional grayscale mask for the brush stroke. Contrary to the alpha which is applied for each individual stamps, the Stencil is a global mask applied from the viewport point of view.

It is possible to reset the Stencil transformation by pressing the S key and then clicking on the 'Reset' button at the top right of the viewport :

Angled Handle Paint Brush

ModeViewport
No resource loaded

When no resource is loaded, the stencil has no effect.

It is possible to disable temporarily the Stencil mask without removing the resource by pressing and maintaining the keyboard shortcut 'N'.

Move Stencil

Moving the Stencil can be done by pressing the S key and click and dragging with the Middle Mouse button.

Rotate Stencil

Rotating the Stencil can be done by pressing the S key and click and dragging with the Left Mouse button.

Additionally, pressing the Shift key allows to snap the rotation every 90 degrees.

Resize Stencil

Resizing the Stencil can be done by pressing the S key and click and dragging with the Right Mouse button.


The tiling mode setting controls how the Stencil mask is repeated over the viewport (this setting affects the texturing as well) :

Tiling ModeDescription
No Tiling (default)

Horizontal Tiling

Repeat the Stencil mask only on the horizontal axis.


Vertical Tiling

Repeat the Stencil mask only on the vertical axis.


H and V Tiling

Repeat the Stencil mask on both the horizontal and vertical axis.


A Material is composed of multiple channels where each retain specific properties. The list of channels is dependent of those defined in Texture Set Settings window.

The Material mode button is an easy way to load a Substance files or a preset to quickly assign and edit multiple channels at once.

Clicking on a channel button will select or deselect it. When deselected the channel property cannot be modified and won't be used during the painting process.


While a fresh coat of color can quickly update any room, the crisp lines where your walls meet trim or ceiling are really what set apart a stand-out paint job. Read on for how to achieve such a professional touch on your next project.

Photo: fotosearch.com

Any professional painter knows that a successful paint job is only as good as the preparation that comes before it. That’s why it’s so important to cut in around trim, ceilings, and baseboards before you start rolling paint on the walls. Lucky for us, even the average DIYer can do this well with the right equipment, a little instruction, and some careful application of paint.

Photo: fotosearch.com

Step 1

Even when you’re dealing with the small amount of paint required for cutting in, drips and spills can happen. So, begin by prepping the room, making sure that floors and other surfaces are protected. Always use a drop cloth, and move it as you work through the room. Use painter’s tape to mask only those awkward or tough-to-reach spots where you know you won’t be able to guarantee clean results without taping. Otherwise, avoid taping—it takes extra time, and unless the tape is properly applied, paint can seep underneath it or dry on top of it, creating a real mess upon removal.

Step 2

90 degree paint brush

Get ready to paint by loading the brush. Pour about 2 inches of paint into the bucket. Hold your brush with a pencil grip, with the longer side of the brush bristles in line with your pointer finger. Dip the brush into the paint, but be careful not to load more than 2/3 the length of the bristles with paint. Gently tap the brush against the side of the bucket to remove any excess.

Adjustable Angle Paint Roller

Step 3

Now it’s time to get some paint on that wall! Begin about an inch away from the area you’re cutting in, whether you’re working along the trim or down a corner. Holding the brush horizontal with respect to the floor and ceiling, paint a roughly 12-inch stripe on the wall, using a downward stroke if you’re painting at a corner, or a sideways stroke if you’re working along the ceiling, baseboard, or other trim. Now that you’ve used up some of the paint on your brush, turn your brush 90 degrees so that it angles into the wall, and go back to the beginning of your stroke. This time, using long, even strokes, cut in a thinner line of paint that gets right up to the trim or wall corner.

Angled Or Straight Paint Brush

Step 4

Once you’re satisfied that you have a cleanly painted edge or corner, again turn your paintbrush horizontal to the floor and ceiling, and gently sweep back over the area to erase brush marks and feather the outer boundaries of the painted area. Doing so will ensure a smooth, seamless finish after you’ve rolled the walls.

Continue to work your way around the room, gently overlapping sections to keep a wet edge. If you have an accidental drip or get paint on the trim or baseboard, wrap a damp cloth around a spackling knife or the long edge of a 5-in-1 painter’s tool, then run it along your paint line to remove any excess.

Cutting in does take practice, but taking the time to cut in neatly will make a huge difference in the appearance of your newly painted room.

TIPS FOR SUCCESS

  • Use a light touch. Applying too much pressure on your strokes will cause the paint to ooze out of your brush and drip.
  • Don’t load the brush with too much paint. This will result in drips and heavy lines on the walls, and you’ll risk getting the bristles of your brush caked with dried, crusty paint.
  • Use a high-quality brush. It’s well worth investing in a high-quality cutting in paintbrush. The better the brush, the less taping you’ll need to do, making the job go more quickly and with less frustration.